This is one of the decisions covered in our Star Wars Zero Company Irreversible Decisions Guide, and it is the single most consequential one in the game — not because the choice…
Category: Zero Company
Should You Pick the Utility Slot or the Weapon Mod Slot in Star Wars Zero Company?
This is one of the decisions covered in our Star Wars Zero Company Irreversible Decisions Guide, and it is the one most likely to catch you off guard, because it arrives inside…
Star Wars Zero Company: How Your Decisions Actually Change the Game
Every game with dialogue choices claims your decisions matter. Most of the time what that means is a slightly different line of dialogue and the same outcome. Star Wars Zero Company is…
Why Star Wars Zero Company’s Story Is the Best Reason to Play It
I came to Star Wars Zero Company for the Star Wars, not for the tactics. I have said throughout this series that I am not an XCOM player and that my gaming…
Star Wars Zero Company: Saving Sawtooth, Clearing the Debt, and Finally Getting It
I have been up front in the first, second and third articles in this Star Wars Zero Company series about being a complete newcomer to this genre. No XCOM, no tactics games,…
Star Wars Zero Company: “In Debt to the Hutts” and the Moment the Real Story Starts
If you have been following along, you know the drill by now. I am not an XCOM player, I have never really spent time in this genre, and my Star Wars gaming…
Star Wars Zero Company: “Business as Usual” and Learning What This Game Actually Is
In my first article on Star Wars Zero Company I covered the opening hours, the difficulty and permadeath settings, and the tutorial mission that ends with Zero Company limping back to the…