The New Republic needs a leader in Star Wars Galaxy of Heroes, and it is time to review mods for the man who has been flying that role since the Era of the New Republic, Captain Carson Teva. Long before StarWars-fans.com, I launched the “best mods” series at Gaming Fans, and those guides are what got the site noticed by players and by EA Capital Games alike. Gaming Fans is in the past now, but the mod guides never stopped, and I have been writing them since mods hit SWGoH in 2018. Leader kits are still some of my favorites to break down, so let’s keep the “best mods in SWGoH” series going today with the Best Mods for Captain Carson Teva.
Thank you for reading this post, don't forget to subscribe!Captain Carson Teva joined the game in June 2026, during the Era of the New Republic, and if you watched The Mandalorian or Ahsoka, you know him as the New Republic X-wing pilot who keeps sticking his neck out while the bureaucrats on Coruscant look the other way. Teva first crossed paths with Din Djarin in The Mandalorian season 2, returned in season 3, and later flew alongside Hera Syndulla in Ahsoka. As the captain of the Rangers at Adelphi base, he is also the man in charge of troops like the Adelphi Ranger. The game describes him as a “Vigilant pilot who inspires allies to strike back with devastating counterattacks,” and that is exactly what his kit does. For the purposes of SWGoH, Carson Teva is an Attacker and Leader in the New Republic faction. Let’s take a look at how we want to focus the mod stat gains for Captain Carson Teva in Galaxy of Heroes.
Note that I have learned that I get a bit wordy in these Best Mods articles, so as a result the TL;DR on mods for Captain Carson Teva is below. I am also keeping the new(er) format on the recommendations below, which I hope continues to make these best mods articles easier to decipher.
Era of the New Republic Characters:
- R5-D4
- Zeb Orrelios (New Republic Pilot)
- Colonel Ward
- Captain Carson Teva
- Grogu & Anzellans
- Snowtrooper Commander
- Rotta the Hutt
Carson Teva, Zeb and R5-D4 make up the core of the New Republic squad, and his kit even calls out R5 by name: every time R5-D4 uses a Special ability, the cooldown of Teva’s Keeping the Peace drops by 1. You will also need him at Relic 6 for Tier II of Rotta the Hutt’s journey. Other characters from his corner of the galaxy include The Mandalorian (Beskar Armor) and the original Garazeb “Zeb” Orrelios. For every Era and its characters, see our Eras & Era Battles page.
November 2026 Update: Captain Carson Teva is now one of the required units for Galactic Legend The Mandalorian and Grogu at Relic 7 (see our Mandalorian and Grogu unlock guide and the best mods for The Mandalorian and Grogu).
Main Mod Stats to focus on…
Carson Teva’s whole kit is built around counterattacks. His basic, On Your Signal, gives him Retribution, and during his turn it gives every other New Republic ally Retribution as well. His leadership adds Retribution to all other New Republic allies whenever one of them uses a Special ability, so the whole squad is constantly ready to strike back. When they do, the damage is huge: counterattacking New Republic allies deal 50% more damage, out-of-turn attacks deal 100% more damage and can’t be evaded, and every counterattack Exposes the target. On top of that, his leadership gives New Republic allies 50% Accuracy and Critical Damage at the start of battle. Teva is a damage leader, and his mods should reflect that.
That is why Offense and Critical Chance come first for him. His special, Keeping the Peace, hits the target three times and stacks debuffs based on critical hits scored: one crit for Offense Down, two for Defense Down and three for Speed Down. The more often he crits, the more of those debuffs land, and the 50% Critical Damage from his own leadership makes each crit hurt even more. Top players agree with this one, since an Offense set and a Critical Chance set is far and away the most popular build on him.
Speed is still important. Teva needs turns to spread Retribution with his basic and to cycle Keeping the Peace, and his Unauthorized Operation unique punishes any enemy (other than a Galactic Legend) who has 300 or more Speed than him with an unresistable Speed Down at the start of their turn. Top players average a bit under 300 Speed on Teva at around Relic 8, so a Speed arrow and Speed secondaries are a must, even without a Speed set.
Health and Protection round things out, but he gets plenty from his own kit: Unauthorized Operation gives him 30% Max Health, Max Protection and Offense, and the first time each New Republic ally falls below 50% Health, they gain Damage Immunity for 1 turn. Potency is not a big concern either, since whenever a New Republic ally resists a debuff, they gain 100% Potency for 1 turn, and Teva’s damage comes from crits rather than debuffs that need to land.
So the mod stats to focus on for Captain Carson Teva are Offense and Critical Chance first, then Speed, with Critical Damage on the triangle and a little Health to keep him standing. When you start rolling his secondaries, our mod slicing guide will help you decide which mods are worth the materials.
Which Mod Sets to use & Dev Recommendations for Captain Carson Teva
As I mentioned above, top players agree that an Offense set and a Critical Chance set is the way to go with Captain Carson Teva. An Offense set with a Health set is the next most popular option, and it is a solid choice if your Teva is going down too quickly in Grand Arena or Territory Wars. The developers at EA Capital Games recommend the same Offense and Critical Chance sets, so the devs and the top players are on the same page. With everyone in agreement, here are my recommendations for the best mods for Captain Carson Teva:
- Transmitter (Square): The Transmitter mod always has a primary focus on offense.
- Recommended Mod Type: Offense
- Recommended Secondary Stats: speed, offense, critical chance and health
- Receiver (Arrow): The Receiver mod can have a primary focus on several stats including speed, critical avoidance, accuracy, health, protection, defense and offense.
- Recommended Mod Type: Offense mod, Speed focus
- Recommended Secondary Stats: offense, critical chance, health and protection
- Processor (Diamond): The Processor is always going to have a primary focus on defense.
- Recommended Mod Type: Offense
- Recommended Secondary Stats: speed, offense, critical chance and health
- Holo-Array (Triangle): The Holo-Array is a very specialized mod that can have a primary focus on critical chance, critical damage, health, protection, offense and defense.
- Recommended Mod Type: Offense mod, Critical Damage focus
- Recommended Secondary Stats: speed, offense, critical chance and health
- Data-Bus (Circle): The Data-Bus mod always has a primary focus on either health or protection.
- Recommended Mod Type: Critical Chance mod, Health focus (Protection focus is a fine alternative)
- Recommended Secondary Stats: speed, offense, critical chance and protection
- Multiplexer (Plus): The Multiplexer (plus or cross) mod can have a primary focus on potency, tenacity, health, protection, defense or offense.
- Recommended Mod Type: Critical Chance mod, Offense focus
- Recommended Secondary Stats: speed, critical chance, health and protection
Captain Carson Teva Zeta and Omicron
Carson Teva has one Zeta and one Omicron, and both are worth the materials if you are building New Republic.
- Zeta – Unauthorized Operation (Unique): This is where Teva’s synergy with the rest of the squad lives. It gives him 30% Max Health, Max Protection and Offense, cuts Keeping the Peace’s cooldown every time R5-D4 uses a Special ability, inflicts Critical Chance Down and Potency Down on all enemies whenever a New Republic ally is debuffed, and slows down any non-Galactic Legend enemy who is 300 or more Speed faster than him. Get this one first.
- Omicron – Captain of the Adelphi Rangers (Leader, Territory Battles): In Territory Battles, Rebel allies gain 50% Max Health, and if all allies are New Republic, they gain 100% Max Health and Max Protection for the battle plus 50% Defense Penetration and Offense for 2 turns. That is a massive boost for an all New Republic squad in the Rise of the Empire Territory Battle, so it is the one to get if your guild needs New Republic platoons or combat missions.
Captain Carson Teva Mods TL;DR
- Sets – Offense set + Critical Chance set
- Square – Offense mod with speed, offense & critical chance
- Arrow – Offense mod, Speed focus with offense, critical chance & health
- Diamond – Offense mod with speed, offense & critical chance
- Triangle – Offense mod, Critical Damage focus with speed, offense & critical chance
- Circle – Critical Chance mod, Health focus with speed, offense & critical chance
- Plus – Critical Chance mod, Offense focus with speed, critical chance & health
- Zeta & Omicron – Zeta on Unauthorized Operation first, Omicron on Captain of the Adelphi Rangers for Territory Battles