Star Wars: Galaxy of Heroes continues to evolve as we approach the 10-year anniversary of the game. Among the game’s top community figures is YouTuber Xaereth, whose channel Xaereth Prevails offers expert guides, strategy breakdowns, and in-depth analysis that help players master the game’s most challenging content. His insights have made him a trusted voice for both new and veteran players in the Galaxy of Heroes community. He recently released his Top 40 Teams in SWGoH for October 2025 video and here is a look at what you can expect.
Summary of Xaereth Prevails – Top 40 Teams Ranking Video Transcript
- [00:01 → 02:49] Introduction and Ranking Criteria
- Xaereth humorously opens with a joke and introduces the video: ranking the top 40 teams in the game (presumably Star Wars: Galaxy of Heroes).
- The ranking is subjective and biased, with a shoutout to patrons.
- Focus is on team archetypes rather than exact character compositions, acknowledging that meta shifts and new releases affect team viability.
- Ranking is not solely based on Galactic Arena Championship (GAC) but GAC is a significant factor since it is a key mode for the host.
- Some updates are noted, e.g., Lord Vader now pairs with clones, and Hondo is included.
- The host invites respectful (or disrespectful) disagreements in comments.
- [02:49 → 07:17] Teams Ranked 36 to 40: Lower Tier Teams
- These bottom teams include Jawas, Ewoks, Sortie with Lobot, and others—mostly demoted due to lack of relevance in the current meta.
- Sana is unranked because while she can be strong in GAC with certain datacrons, overall the team is not recommended.
- A second First Order team (with Phasma) is considered almost useless at mid and late game.
- Geonosians (Geos), once feared, are no longer strong and are mostly irrelevant now.
- The Tusken Raiders are a slight exception here and actually get promoted due to their durability and relevance in Territory Battles; they excel against reactive teams that rely on turn meter.
- Grievous and Bad Batch teams fall in rank due to fewer uses and lack of impact in major game modes.
- Qui-Gon Jinn team maintains its rank; it’s a decent early-game Omicron farm team but limited by hard-to-get characters like Ki-Adi-Mundi.
- Iden Versio’s team is plummeting due to better alternatives stealing her characters and lack of utility across game modes.
- [07:17 → 14:45] Mid-Lower Tier Teams: Utility and Limitations
- Wampa is demoted slightly but still useful primarily in GAC and recommended to invest Omicron on him.
- Bossk is demoted; useful in early to mid-game, flexible, and easy to farm, but loses relevance as players progress.
- Dash Rendar team also gets demoted; loved by the host but lacking updates to maintain relevance.
- Hondo Ohnaka is transitioning off Dash’s team to mercenary or pirate teams.
- Phoenix squad gets promoted slightly; a good early-game team that can counter specific threats (like Inquisition) but is held back by competition for key characters like Captain Rex.
- Imperial Troopers are less broadly useful but excel at assault battles, making them valuable in specific contexts.
- AdRad and Jyn Erso team is slightly demoted, still valuable early and mid-game especially against Imperial teams, but those Imperial teams are declining in popularity.
- Nightsisters maintain rank due to strong early- and mid-game utility—especially useful in PVE and assault battles despite expected nerfs from upcoming “Relic Delta” changes.
- Mon Mothma/Saw Gerrera team remains steady, useful as a turn-meter control squad with utility in multiple modes.
- [14:45 → 22:47] Mid-Tier Teams: Mixed Outcomes
- Aayla Secura demoted significantly; limited usefulness and not required for major events.
- Trench (Trench Gunray) demoted; good in Territory Wars with Omicrons but niche, difficult to farm and overshadowed by more versatile teams.
- Finn demoted; best pure turn-meter train team but otherwise limited unless heavily invested in relics and Omicrons.
- Dark Trooper Moff Gideon demoted but still resilient and useful, especially for revival mechanics and Territory Wars.
- Maul’s Sith team remains steady but considered somewhat “luxury” due to overlap with other teams and reliance on certain characters.
- Jedi Knight Revan team promoted slightly due to the high value of Jedi teams in the meta; counters many threats in GAC and useful in Territory Wars.
- Commander Luke Skywalker (CLS) promoted slightly; still highly versatile, iconic, and useful across many game modes despite some lost relevance.
- [22:47 → 27:17] Top 15 Teams: Shifts and Observations
- General Skywalker drops significantly from #8; less efficient and effective in GAC and other modes due to newer stronger teams.
- Malicos team is strong in GAC, decent in Conquest, but limited outside GAC.
- Starkiller team noted as upcoming and promising, especially with the Stranger’s addition, improving Territory Wars viability.
- Bad Batch demoted but still good for current raid content; no Galactic Legends or legendary characters required.
- Guns (Clone Troopers) demoted due to upcoming Relic Delta nerfs; currently very strong due to being unkillable at mid-level relics.
- Traya and Sith team slightly demoted but still excellent in many game modes.
- Darth Malgus team stable; versatile with ability to split into sub-teams, useful in Territory Battles and unlocking fleet content.
- [27:17 → 37:51] Top 10 Teams: The Elite
- Mace Windu team noted for destroying Territory Battles and strong in GAC with Omicrons; requires unlocking Jocasta, making it expensive.
- Maul team demoted slightly but remains effective.
- Balin team demoted but still counters powerful teams (like Jedi Master Kenobi) well; very strong in Territory Battles.
- Great Mothers (Nightsisters) stable at top tier; counter Galactic Legends, strong across all game modes including Territory Wars and Conquest.
- Bo-Katan slightly demoted; counters Galactic Legends like Ahsoka and Lord Vader; required in some Territory Battles; relatively easy to farm.
- Queen Amidala promoted from #10; versatile, tough to farm but very strong in GAC, Territory Wars, and Conquest; synergizes well with datacrons.
- Inquisitorius team remains #2; highly versatile and strong in nearly all game modes though difficult to obtain.
- Darth Bane ranked #1; described as the most overpowered character in the game, cheap to build compared to Galactic Legends, and dominant across modes.
Key Insights and Conclusions
- Ranking focuses on team archetypes and overall utility rather than specific character loadouts.
- Galactic Arena Championship (GAC) remains the primary factor in ranking but other modes like Territory Wars (TWW), Territory Battles, Conquest, and PvE events are considered.
- Many teams suffer from lack of versatility outside certain modes or due to outdated kits.
- Durability and turn meter control are recurring themes for strong teams (e.g., Tusken Raiders, Jedi Revan, CLS).
- Relic Delta, an upcoming meta change, is expected to impact some teams like Guns significantly.
- Some teams remain “luxury” or niche picks, relevant only for specific events or early/mid-game phases.
- Ease of farming and character accessibility affect team viability and ranking.
- The top tier teams are those that combine versatility, countering power, and broad usage across multiple game modes.
- Darth Bane is considered the most powerful and cost-effective character in the game, outperforming many Galactic Legends in value.
- Nightsisters, Queen Amidala, and Inquisitorius teams are noted for their strong performance despite difficulty in farming.