Upcoming Galaxy of Heroes Update: New Characters, New Teams, and 3v3 Meta Implications
A major update is arriving in Star Wars: Galaxy of Heroes, unlocking seven Anniversary-era characters for full use across the main roster. These characters are finally leaving their restricted “jail” status, immediately shaking up roster depth and competitive planning—especially with a 3v3 Grand Arena Championship lock-in looming. The tight timeline creates equal parts excitement and pressure, as players must quickly finalize mods and test team compositions.
This update introduces several new squads and retools older characters into more viable roles, with a strong emphasis on speed control, survivability, and synergy-driven kits rather than raw burst damage alone.
Stormtrooper Luke and the Rebel Trio
Stormtrooper Luke is designed to elevate underused Rebel staples, leading a trio with Stormtrooper Han and Princess Leia. Luke functions as a durable leader focused on defense, protection, and debuff resistance, while Leia serves as the primary damage dealer built around offense, speed, and critical damage. Han rounds out the team as a defensive bodyguard.
This squad is not expected to redefine the meta, but it offers an efficient and accessible 3v3 option thanks to Luke’s low-cost leadership Omicron and solid early-fight durability.
IG-90 and the Doctor Aphra Core
IG-90 slots into the Doctor Aphra ecosystem as a survivability and utility enhancer. While the team loses some synergy in 3v3 compared to 5v5, it still functions effectively when paired with BT-1. Aphra focuses on potency, speed, and health to sustain the fight, while BT-1 remains the primary damage source.
IG-90 brings mark mechanics, defensive stacking, and ally sustain, helping the team weather longer engagements. Overall, this group scales better in extended fights and shines more in 5v5, but remains usable in smaller formats.
Yoda & Chewie and the Wookiee Synergy Experiment
Yoda & Chewie solidifies a Wookiee-based team built around foresight, healing, retribution, and damage-over-time effects. Tarful, Vandor Chewbacca, and Yoda & Chewie contribute assists, buffs, and defensive scaling through the Master’s Training buff.
While mechanically dense and thematically cohesive, the team’s immediate impact—especially in 3v3—remains questionable. Its strength lies in layered synergies rather than explosive power, making it one of the more debated additions in this update.
Boba Fett SOJ, Fennec and Bounty Hunter Asajj Ventress
This is one of the most exciting and aggressive new combinations. Asajj Ventress (Dark Disciple) acts as the engine, distributing Disciple buffs that grant speed, immunity, and mass-assist potential. Boba Fett (Scion of Jango) and Fennec Shand thrive as high-damage attackers, chaining abilities and capitalizing on armor shred and vulnerable effects.
The team leans heavily into momentum-based combat, stacking offense and critical damage while maintaining strong survivability through protection gains. It’s a high-upside squad with immediate offensive pressure and excellent 3v3 potential.
Inquisitor Barriss, Second Sister, and Ninth Sister
This lineup emphasizes attrition and control. Inquisitor Barriss Offee drives the team’s identity through purge stacking, health equalization, and critical damage sharing. Second Sister serves as the primary attacker, while Ninth Sister absorbs damage as a high-health tank.
Rather than overwhelming opponents quickly, this team aims to outlast them—constantly healing, ramping damage, and denying progress through purge and siphon mechanics. It’s a classic stall-and-win composition built for longer fights.
Emperor Palpatine, Mara Jade, and Darth Vader (Duel’s End)
This control-heavy trio blends turn meter manipulation, debuff lockdown, and layered survivability. Mara Jade TEH sets the tone early with high-speed stuns, while Emperor Palpatine amplifies debuff reliability. Darth Vader (Duel’s End) brings devastating control tools, including double fracture, cooldown disruption, and revive synergy tied to Palpatine’s leadership.
The team excels at disabling key threats, forcing precise counterplay and rewarding smart targeting. It’s especially dangerous in 3v3 due to its ability to lock down multiple enemies at once.
Maul (Hate-Fueled) and High-Speed Control
Maul (Hate-Fueled) is built for extreme turn meter and speed dominance. His fracture mechanics can completely halt enemy momentum, enabling allies like The Stranger and Starkiller to capitalize with near-instant follow-up attacks. Maul’s kit layers bleed, fear, heal immunity, and true damage while maintaining built-in survivability.
Properly modded for health, protection, and sufficient speed, this team can decide matches before opponents ever take a turn. Alternate pairings remain viable, but this Maul’s strength lies in controlling the flow of combat from the opening move.